One of the final bosses I made for SPACELORDS
I was responsible for the Highres model, Lowpoly game mesh and baking of the top of the creature, all tentacles, tubes and mechanical parts and the big brain.
The humanoid part of the boss was made by the talented
https://www.artstation.com/apeteiro
Texture work by David Perez de Rojas
https://www.artstation.com/pelo3d
All rights reserved Mercury Steam
https://spacelordsthegame.com/