I have more than 10 years of experience working in the digital industry.
I am an expert in the full character art pipeline, including concept interpretation, sculpting, topology, texturing, materials, and final engine implementation (Unreal Engine and in-house engines).
I am accustomed to working with industry-standard tools, such as ZBrush, 3D Max, Maya, Marvelous Designer, Substance Painter/Designer, and real-time PBR workflows.
To learn more about my professional profile, please visit my LinkedIn profile: https://www.linkedin.com/in/hectorsdors/