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Héctor Sanz DOrs
Héctor Sanz DOrs
Principal Character Artist at Mercury Steam
Madrid, Spain

About

I have more than 10 years of experience working in the digital industry.

I am an expert in the full character art pipeline, including concept interpretation, sculpting, topology, texturing, materials, and final engine implementation (Unreal Engine and in-house engines).
I am accustomed to working with industry-standard tools, such as ZBrush, 3D Max, Maya, Marvelous Designer, Substance Painter/Designer, and real-time PBR workflows.

To learn more about my professional profile, please visit my LinkedIn profile: https://www.linkedin.com/in/hectorsdors/

Skills

3D ModelingCharacter ModelingCriature ModelingTopologyAnatomyPBR TexturingProp Modeling

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Texturingxyz
Texturingxyz
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Mudbox
Mudbox
Perforce
Perforce

Productions

    • Video Game
      Blades of Fire
    • Year
      2025
    • Role
      Senior 3D Character Artist
    • Company
      MercurySteam
    • Video Game
      Metroid Dread
    • Year
      2021
    • Role
      Senior 3D Character Artist
    • Company
      MercurySteam
    • Video Game
      Spacelords
    • Year
      2017
    • Role
      3D Character Artist
    • Company
      MercurySteam
    • Movie
      The Monkey King
    • Year
      2017
    • Role
      3D Artist
    • Company
      Digital Domain - FutureLighthouse
    • Movie
      Melita
    • Year
      2017
    • Role
      3D Artist
    • Company
      Oculus - FutureLighthouse

Experience

  • Principal 3D Character Artist at Mercury Steam
    November 2017 - Present

  • 3D Senior Artist at FutureLighthouse
    January 2016 - February 2017

  • 3D Artist at Axion Studios
    September 2015 - November 2015

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