
Original concept: https://www.artstation.com/artwork/e4LgP
https://80.lv/articles/designing-a-sci-fi-helmet/
3D real time helmet I made trying to improve my hard surface skills and find new ways to texture in Substance Painter.
I've used the awesome concept from Soufiane Idrassi as a reference.
https://www.artstation.com/cgsoufiane
Love the mix between the curves and lines in the helmet. He creates a perfect balance among organic shapes and hard surfaces. That's why I tried to transport these contours to a 3D model.
The model was done in Zbrush, retopo in 3D Max, baked in Susbtance Designer and texture created in Painter. Marmoset was used to get the final renders.