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Sci-Fi Helmet
Early steps sketching with dynamesh

Early steps sketching with dynamesh

Final high res model in Zbrush

Final high res model in Zbrush

Sci-Fi Helmet

https://80.lv/articles/designing-a-sci-fi-helmet/
3D real time helmet I made trying to improve my hard surface skills and find new ways to texture in Substance Painter.
I've used the awesome concept from Soufiane Idrassi as a reference.

https://www.artstation.com/cgsoufiane

Love the mix between the curves and lines in the helmet. He creates a perfect balance among organic shapes and hard surfaces. That's why I tried to transport these contours to a 3D model.

The model was done in Zbrush, retopo in 3D Max, baked in Susbtance Designer and texture created in Painter. Marmoset was used to get the final renders.

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