Finally I can share this interpretation of the amazing work of
https://www.artstation.com/timofeystepanov
I felt in love with the Dark Beast, and wanted to create a "realistic" version of the monster. Along all the process I discovered that it would fit perfectly on any Fromsoftware universe, specially at the Bloodborne world.
Each Blodborne's beast design inspired me a lot to finish this creature, the textures, the hair, poses...
I tryed to document all the process in this Polycount thread:
https://polycount.com/discussion/comment/2721868#Comment_2721868
All the creature was sculpted on Zbrush, retopo on 3Ds Max and texture were made on Substance Painter. Bakes on Designer and final renders on Marmoset.