Last personal work based on this great concept by Dongho Kang
https://www.artstation.com/artwork/Ka8VQx
I wanted to improve my real time hair-cards process and really wanted to try the killer workflow using XYZ texture and ZWRAP so this character was the perfect candidate to made all at the same time.
Rendered enterily in Marmoset 4 testing the raytracing options and wow! I think I should render again all my old works!
I would like to compare how she looks like in Unreal 4, maybe in the future...
Hope you like it!